Gameleon
Gaussianizing Point Clouds for On-Demand 4D Performance
SIGGRAPH Asia 2026 Conference Papers
1Hangzhou Normal University 2Nanjing University 3New York University
TL;DR: Gameleon directly decodes compressed 3D data into render-ready Gaussian primitives for real-time on-demand streaming, without reconstructing intermediate point clouds.
Overview
Comparison
Visual Demonstrations
Static Rendering Showcase
The area below presents 4 frames of Gaussian PLY files decoded by Gameleon, encompassing datasets such as 8iVFB, THuman, and DanceNet3D. Static rendering is performed using SuperSplat. The viewpoint can be freely adjusted for observation.
Dynamic Rendering Showcase
This subsection presents the outcomes of Gameleon's On-Demand 4D Performance, as executed by the prototype system we developed. Owing to limitations in web resources, the real-time processing workflow is demonstrated via recorded videos.